Wicked Peak

Sometimes rock bottom is safer than the path you must take to reach the top


Wicked Peak is 3D platformer game set in the highest peak of all: Mount Everest. You are a Mountaineer, an elite society of adventurers who climb the most dangerous heights the world has to offer. Now, it is your first time to challenge Everest. Use your grappling hook to traverse difficult terrain, climb frozen cliffs, and make it to the top as fast as your skill can take you. Designed as a "Speed-Climber", Wicked Peak invites all brave climbers to prove their mettle in this test of height and speed. 

Controls:

- A = Move Left 

- D = Move Right 

- Space =  Jump 

- Mouse = Aim Grapple 

- LMB/Left Click = Launch Grappling Hook

- RMB/Right Click = Shorten Grappling Hook - RMB/Right Click + Left-Alt = Extend Grappling Hook


Team:

André Castro - Gameplay & Network Programmer [Overseas Genius]

Russell Matney - Producer [Ninjaneer]

Justin Pena - Lead Game Designer & Gameplay Programmer [Design Wizard]

Josef Shahwan - Composer & Sound Designer [Maestro]

Canberk (Jan) Sonmezer - Narrative Design & Marketing Manager [Nomadic Storyteller]

Seth Thor - AI & Gameplay Programmer [Village Necromancer]

Lucas Wolf - Environment & Character Artist [World Sculptor]


Team Moonstorm is a brand new indie studio of enthusiastic game makers who prioritize passion over profit.  We are dedicated to creating experiences with meaningful stories, fun mechanics, and memorable visuals. Our vision is to advocate for labors of love that can be built and shared with sustainability.

We are also one of the official teams for Indie Game Academy's 7th Level-3 Cohort! We'll have several jam games and a proper Steam launch coming before the end of the year - stay tuned for more!

You can find the team and more on our carrd: https://moonstorm-clerics.carrd.co/


This game was created as part of Indie Game Academy's Level 3 game jam - you can find the rest of the games in that jam in this collection.

Development log

Comments

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The grapple mechanic is smooth and perfectly implemented. I had good moments while playing this game specially the dying scream xD. Kudos for making such a polished version in such a short time